Post-apocalyptic Furniture

Being inspired by the fantastic game - The Last of Us - I decided to create a set of post-apocalyptic furniture. I am also happy to say that the work later on was featured in one of Polycounts monthly recaps.

Polycount: 2364 tris
Maps: 4096x4096 Albedo/Specular/Gloss/Normal maps.
Tools used: ZBrush, Maya, Xnormal, Photoshop, Quixel Suit & Marmoset 2.