Stylized Female Character

This is a character I made with the goal to make her look both realistic and stylized. The process was fun and I really liked the challenge of creating a sci-fi inspired female character. The character is rigged in Maya and rendered in the beautiful Marmoset Toolbag 2.

Polycount: 13126 tris
Maps: 2048x2048 Albedo/Specular/Gloss (in alpha of spec)/Normal/Emissive/Translucency maps.
Tools used: ZBrush, Maya, Xnormal, Photoshop, Quixel Suit & Marmoset 2.